HOME TRAINING SESSIONS

Warm up: 12/15 mins

(General warm up/stretching)

Technical/shadow rounds.

Juniors 6 x 2mins

Youths 6 x 3mins

30secs rest between rounds

Round 1 (Lead hand only, any distance)

Punching with lead hand, but can use back hand to defend and block. Feint skills with both hands.

Round 2 (Back hand only, any distance)

Punching with lead hand, but can use back hand to defend and block. Feinting skills with both hands.

Round 3 (Turn/spin off)

3/4 punch combinations at long distance but every 15 seconds must turn/spin off chance direction each time.

Round 4 (Defend with roll)

3/4 punch combinations at short distance but every 15 seconds must roll to exit, chance direction or exit each time and add double roll.

Round 5 (Uppercuts/hooks)

2/3 shot combinations at any distance but each time lead with uppercut or hook, make sure to stay defensively aware before and after attacks.

Round 6 (Open round, high intensity)

High intensity round but make sure the work is quality!!!!!!!!!

Rest 3mins

Run/sprints

A fast as you can 5km run try to beat your best time.

Rest 2 mins

Cool down/stretch

5mins skipping

5/10mins stretching